Darts

Weapon Damage Cooldown Effects Primary Damage Type Secondary Damage Type
Barrage Darts 120 18 Quickly shoots 6 darts that move straight in the direction of the cursor and deal 20 damage each. Darts start behind the character Physical
Molten Darts 50 18 Shoots a fire bolt in the direction of the cursor. Will break enemies out of guard. Physical Fire
Hearthsfire Crystals 75 6 Deals damage in a small AoE. Will break enemies out of guard. Physical Fire
Trusty Slingshot 50 18 Shoots a pellet that Deals damage in a large AoE upon hitting a target. Debuffs the target directly hit causing them to take 15% more damage for 10 seconds. Will break enemies out of guard. Physical
Seedling Darts 18 Summons a Seedling
Scatter Tooth 18 Summons a Snaptooth
Spice Bomb 24 Buffs friendly characters in a radius with hp regen, attack, defense, or speed. HP regen sleeps mobs in radius, and breaks them out of guards and petrify. All other buffs debuff enemies in the respective stat by 10%
Hex Darts 💀 50 18 Stops enemies hit from recieving buffs or debuffs for 10 seconds. Will break enemies out of guard. Magic Hex
Soulfire Flask 💀 50 15 Deals ~5 damage in ticks after initial explosion for a total of 252 damage. Will break enemies out of guard.

Melee

Weapon Damage Cooldown Effects Primary Damage Type Secondary Damage Type
Forging Hammer 30 18 AoE Damage. Stuns and agros any mob hit. Will break enemies out of guard. Physical Electric
Riled Lucy 30 1 Throws Lucy, if Woodie used special Lucy returns to your hand. Agros any mob hit. Can cancel attacks. Physical
Pith Pike 30 12 AoE damage. Will break enemies out of guard. Flips turtles, stopping them from moving and attacking for (?) seconds or until damaged. Physical
Spiral Spear 75 12 Jumps into the air, can dodge attacks and loses agro from mobs. Deals very large AoE (as large as the healing circle). Will break enemies out of guard. Physical
Soul Scepter 1 Teleports character to cursor at the cost of 10 HP. Has a larger than normal special range. Physical
Gauntlet 40 12 Moves character in the direction of cursor (6.5?). Damages and pushes back any mob in the path. Can hit a mob multiple times if pointed directly at them. Physical
Trident 18 Summons a Merm Guard.
Alarming Clock 18 Sets character HP to what is was 8 seconds ago (can kill or revive). Freezes mobs for 5 seconds. Mobs cannot take damage, attack, or move, but will still agro onto players that hit them. Any damaging special breaks freeze.
Spatula 36 Summons crockpot to throws burgers that heal and give the Well Fed buff. cancels special if character moves before it is done without the chef hat.
Bundle of Tusks 💀 30 1 Placed on ground like a tooth trap. Deals damage when a mod walks over it. After being triggered can attack again after 5? seconds. Physical?
Ecto Spear 💀 75 12 Enters ectophase, cannot be targeted or hit, can pickup and drop items besides the ectospear. If time runs out, user attacks, or Ecto Spear is dropped deals 75 magic damage in an AOE. Will break enemies out of guard. Magic
Bone Crusher 💀 75 12 Deals damage in a small AoE. Will break enemies out of guard. Physical
Grave Axe 💀 100 12 Throws a damaging blade in the direction of the cursor. Hits targets multiple times (at least 2). Damage cannot be buffed.

Staffs

Weapon Damage Cooldown Effects Primary Damage Type Secondary Damage Type
Living Staff 24 Summons a healing circle. Any mobs in the circle are put to sleep. Mobs wake up if damaged.
Infernal Staff 200-250 24 Deals damage in a large AoE. Damage decreases farther from the center. Will break enemies out of guard. Magic Fire
Backtreck Staff 24 Can set a point on the map. Can summon a rift that causes characters to teleport to the point when they enter it. The point does not disapear until placed again.
Candle Staff 💀 20 Summons a Light Turret.
Cultist Staff 💀 300/num mobs hit 24 Can summon acid meteors on enemies. Hits through, but does not break guard. Poisons enemies for a total of 64 dmg over ~ 8 seconds. Can target friendly characters to revive at half hp, give a shield, or grow them. Magic
Bolt Staff 💀 400 Summons a bolt of lighting on enemy positions in range after a short delay. Does not recharge over time. Charged by dealing 500 damage Magic Electric

Books

Weapon Damage Cooldown Effects Primary Damage Type Secondary Damage Type
Petrifying Tome 18 Petrifies mobs for 12 seconds, stopping them from moving and attacking. Petrify is broken if the mob is attacked.
Tome of Beckoning 18 Summons a Golem
Tome of Possession 💀 18 Mind controlls an enemy, forcing them to attack other mobs for 8 seconds